who are flippin pixels?

The Flippin Pixels team are a group of like-minded and hard-working video game professionals who decided to take the plunge and bring our combined skills and experience to form this exciting new studio.

You’ll find further details about us behind our relevant mug shots below…

james ackroyd
James Ackroyd
software director

James boasts 8 years experience at the very highest level in his field. Starting as a programmer, James quickly rose through the ranks to the position of Software Director. He has experience leading large teams of engineers working on multiple projects, managing them from prototype to successful delivery. James is responsible for all software implementation and project management.

steven brand
Steven Brand
studio director

Steven is an experienced video game professional with a career spanning over 15 years. The majority of Steven’s career has been spent focussed on publishing and production for multi – million dollar projects.
As part of day to day studio operations, Steven is responsible for client relations, project management and general production duties.

steven hurst
Steven Hurst
art director

An industry veteran of 18 years, Steven has been a driving force in creating distinctive and award winning graphics across a portfolio of games that have sold millions of copies worldwide.
He is responsible for defining and executing the art style across our products.

shaun read
Shaun Read
design director

Having been at the sharp end of game design for over 15 years with Nintendo and Microsoft, Shaun brings with him a wealth of game design knowledge that will define the user experience and subtleties of our projects.
Shaun is responsible for app design, through early concept and iteration to completion.

gary richards
Gary Richards
technical director

An amazing 22 years of industry experience, a large part of which has been focused on handheld development, has armed Gary with invaluable skills and knowledge which he is ready to unleash on the mobile market.
Drawing on this technical design background, Gary is responsible for implementing design, art and audio with our adopted tools.

our past work

Between us, we`ve worked on quite a lot of games - many of which you`ve probably heard of !!

You can find a list of them  over this way